Due to my overnight shift work schedule, I was only able to spend a few hours at Quakecon this year. Luckily it was Friday, because I was able to see the two panels I was most excited for: Building Blockbusters and The Rage Presentation (where they showed the game running on the PC, Xbox 360, and PS3 side-by-side), and to go hands-on with Brink and Fallout: New Vegas. While there was much more going on that I would have loved to do, I am very excited with what I saw. The only gripe I have is the length of time I have to wait to really delve into the games I am now in love with.

Both of the games I got to play were limited and timed demos, so I got just enough time with them to get hooked. Fallout: New Vegas plays just like you’d expect if you played Fallout 3. The big change is the visual style. Much like you would expect, because Las Vegas is a very different place from Washington DC.  The minor yet appreciated changes were the ability to target weapons (which I don’t remember being able to do in  Fallout 3) and the more noticeable effect of reputation. While playing, I pick pocket a homeless guy who was just ranting craziness. When he detected me, it was clear I was not welcome by the residents.  New Vegas is clearly going to be more that an expansion pack or a thing to tide you over until Fallout 4. I was less hyped for Brink, but after playing (and losing) a quick 4v4 match I think it may be my favorite multiplayer FPS experience. It’s a class and objective based game, but what made it fun for me was the ability to swap classes on the fly. This allowed me to experiment and find the class which suited my play style and the situation best. If it weren’t for the long line of folks waiting to play, I definitely would have jumped back in line to play again.

The main reason for my trip to Quakecon was the Building Blockbusters panel. The guests for this were Todd Howard (Bethesda Game Studios), Tim Willits (id Software),  Vince Zampella (Respawn Entertainment), Jason West (Respawn Entertainment), and hosted by G4 TV’s Adam Sessler. It was an experience  to listen to these guys, who are responsible for many of the biggest selling and most popular games, talk about getting into the industry, their process for creating games, experiences with game reviewers, and having to wait to reveal things to the public. I could go an and on about this, but G4 TV has posted the audio. So I’ll link to their page and you can listen to it is you want. I was the first audience member to ask a question. (It feels so weird hearing my voice projected.) Afterward they all stuck around, and I got to meet and talk with these guys further.

As much fun as I had and as much as I saw, the highlight of the day was getting to meet Adam Sessler. It was about 5 minutes of the day, but he is one of those people who I really respect.  If you want to know more about who he is, I highly recommend people check out his non-televised projects Feedback and Sessler’s Soapbox, both of which are on G4TV.com. He was busy and rushing off when I met him, but was gracious enough to stop, talk,  and take a picture with me

There are times when my work schedule makes it hard to do a lot of things, but Quakecon fell perfectly between shifts, and allowed for me to really do some fun and exciting things without sacrificing anything to do so. Except a few hours of sleep, which I have plenty of already.